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Sketchbook Assignment


Week 10

                  Don't forget The Rules! For more information on what will be accepted in your sketchbook, click here.
        
         Drawing 1, A Texture or Object          For 10 minutes, draw a glass of water.. More work on shine and surfaces and now we're dealing with transparency. Some hints...
  • Lightly draw the outline of your glass. Make sure the bottom oval is the same as the top. Many new artist will draw an nice round top (lip) of the cup, but flatten out the bottom. If anything, it's slightly reversed, with a slightly rounder bottom arc. Then lightly draw the outline of the major color/value changes.
  • If you're having trouble seeing the edges of the tones, squeeze one eye shut. This will flatten the image and make it easier for you to analyze it.
  • The shinier and harder the object, the sharper the edges of the values changes, especially the darkest tones and the specular highlights (shiny bits).
  • Speaking of specular highlights, don't lose them! Don't shade over them or smudge.
  • You'll have at least three tones, bright white, medium grey and your darkest tone.
  • Remember that the thickness of the glass slightly offsets the water inside. This is a time when you might want to get out that kneaded eraser, flatten it to a sharp edge, and use the eraser to draw through your shading to create a highlight.
  •         

    Drawing a Glass of Water

    He has a narrated version, too, which I find annoying. But here it is.

    Or you look at this one, which OTT.

    Tutorials on variety of textures, including a glass of water.

             Drawing 2, A Living Thing         

    For 10 minutes, draw a running shoe or sneakers. Now that you've had practice with drawing bare feet, look at how the shoe wraps around the foot. Are you remembering to draw the heel?

             Drawing a High Top Shoe.
             Drawing 3, Free Draw          For 10 minutes, draw a character of your choice.         

             Alice Taylor © 2016