AnimationTaco Logo Animation 1          First Semester
         ← Oct. 10 to Oct. 14 Oct. 24 to Oct. 28 →

         Oct. 17          Professional Development Day. No school for students.
        
         Oct. 18         

Project #3- Creating a Walk

  • You be working on an assignment for the rest of the 9 weeks. Your job is to create a walk loop of a cartoon character.
  • The cartoon character must be original to you. No copying whatsoever of other people's artwork.
  • The character must walk across the stage, from left to right, entering offstage.
  • He/she/it will- when they get across the stage- do something, and then turn around and walk back off the stage. It doesn't matter what the character does (as long as it's school appropriate!)
  • There is an opening Title page.
  • There is a closing credits page with your name and copyright, as well as any other credits.
  • Publish this as a .mov file (File → Publish or Publish Settings) and put it in the class Dropbox for grading.
  • The name of this project is "walk".
  • Make sure you name your project with the class naming convention. That is lastNameFirstInitial_walk.mov
  • Rubric for Grading

  • The walk is Published as a .mov file and turned in with the correct file name (LastnameFirstinitial_walk.mov)(10pts)
  • You have an opening Title page that stays on the screen long enough for me to read it. It includes the title of the walk ( Animated by "Your Full Name"). No misspellings. (10pts)
  • The cartoon character enters the stage and walks across the stage left to right (10pts)
  • The cartoon character stops and does something (10pts)
  • The cartoon character walks across the stage right to left and exits the stage (10pts)
  • The figure has articulated joints and a natural walk (10pts). Sissors walk stick figure (0 pts).
  • You have closing credits, with your name and copyright symbol, YourFullName, 2010. It's on the stage long enough for me to read. No misspellings. (10pts)
  • Is the animation smooth (maxiumum points) or choppy (fewer points)? (10pts)
  • Quality of the artwork. Quality of the animation. (10 pts)
  • The animation will include your logo. (10pts)
  • Extra Credit- Sound throughout the animation. Background music, special effect sounds.(5pts)
  • Class Distracter

    This is a game to think of how body language is shown through a walk. You will be mime'ing a character and seeing if the class can guess what you are acting. No talking! Your teacher will have a cup with slips of paper on it written with the names of characters. Pull out a slip and think about how you are going to show what is on the slip and if the class can guess what you are. For instance, if you got the "Zombie" slip, how does a zombie walk? What are you going to do with your arms? The angle of your head? Limps?


            
             Oct. 19         

    Body Language Discussion and Exercise

    Animators are actors and artists. We don't have to be perfect draftsmen if we can distill the emotion that our character is showing by capturing his gesture in the extreme keyframes.

    Each individual shows his thoughts, feelings, and personality in his body language. Some body language is individual and we can read a person's unique personality in how he holds his head, moves his hands, and carries his shoulders. Body language is also cultural and a good bit of it is inborn. A baby shows his feelings on a pure instinctual level. He let's it all hang out and expresses himself without filters or inhibitions. As we grow up we learn to control and express our feelings in a way that is socially acceptable and we start to learn the body language symbols of our own culture.

    Children observe adults and mimic them and learn to "act" the emotions they see. Adults find children amusing and charming as they imitate adults because as they learn how to act they waver between the rigidity of adulthood and the expressiveness of the toddler and this contrast is comical. This phase of exaggerated gestures and emotional expression mimicry peaks at about 13-14. After that age we grow "stiller" and our gestures become more controlled and more subtle. A 25 year old is more contained in his gestures than a teen. A 65 year old uses very small, controlled gestures compared to younger people. His movements are economical, even cautious and are slower and more deliberate.

    Deadline, Friday, Dec. 9!!

    You will need every day to work on this. I know Dec. 9 feels a long way off, but that's only 30 class hours (excluding tests, etc.). You will use every hour on this project.

    Class Distracter

    You will be divided into groups of 4. Your teacher will have a cup with bits of paper with emotions written on them and each of you will show how, by acting it out, a baby, a 12 year old, a 30 year old and a 70 year old would show that emotion. Discuss with your group how best to show that emotion for each age.

    Sample - anger. A baby scrunched up his face, clenches his fists and his whole body stretches out and goes rigid then he screams and cries, tears running down his red face. A teen hunches his shoulders, clenches his fists, legs go into a wider stance, face is scrunched but he doesn't cry. He throws himself around if he's moving. An adult might turn red, his face frowns, he glowers at the cause of his anger and keeps steady eye contact with it, his shoulders are tense and feet at a wide stance, pulls himself up to make his body bigger, does not throw himself around but the energy might be released in trembling and fists clenching and relaxing. The elderly person is very still. His head drops and he frowns, his hands might tap and he might cross his arms. He might pull himself up, but not as much as the younger person. His body is tense but more self contained.

    How would you show frustration, delight, boredom, concentration, sadness, interest, tiredness, pain, winning, losing, fear, despair, joy in a stick figure? Think of the type of figure you are animating and think of the body language that help your character come alive to your audience.

    Use the rest of the class today to storyboard your walk. Planning your animation will save you time, so don't skimp on this part.

    Think about what your figure is showing in his walk and how you are going to show that. Research online or in the Animator's Survival Kit how other animators show the emotion you are aiming for. What is the figure going to do at the turn? Don't get too complicated; the action can be as simple as a wave or bouncing a ball.


            
             Oct. 20         

    Work on your walk.


            
             Oct. 24         

    Work on your walk.

    Assign Vocab. #8 summative grade test on Friday, Oct. 28

    Sketchbook Home is here and the Assignment 8 is here. It is due Friday, Oct. 28.

            

    Vocab #7 Test Today

    Turn in Sketchbooks with
    Assignment #7 today.


             Lynne Wilde, Instructor .:. school email .:. 763-274-3140 .:. © 2016